Covina, Sept. 12, 2022 (GLOBE NEWSWIRE) — The Immersive Technologies Market was valued at $81.82 billion in 2020 and will reach $1491.070 billion by 2030 and is expected to register a CAGR of 38.4%. Immersive Technologies enable a new display medium. The use of an artificial or simulated environment is used in immersion technologies, in which the individual can fully immerse himself in the processes. Augmented reality (AR), virtual reality (VR), and mixed reality (MR) are all included in immersive technologies. AR-capable mobile devices and individual headsets are the digital tools of Immersive Technologies. Immersive Technologies help the student explore the real world and learn new information more effectively, helping to develop skills such as teamwork, communication, critical thinking and problem solving. Augmented reality (AR) enlarges the real world scene and about 25% the virtual one. AR doesn’t need a headset, they’re in touch with the real world. Virtual reality (VR) creates an immersive virtual environment that is about 75% virtual. Virtual reality users are completely in a fictional world and require a headset. Mixed reality (MR) is also known as immersive media, which allows users to enrich, interact and integrate digital content with their real-world environment. The use of Immersion Technologies has increased in education, healthcare has increased the Immersion Technologies Market.
The report “Global Immersion Technologies Market, by Type (Augmented Reality (AR), Virtual Reality (VR), Mixed Reality (MR) and Others), by Application (Construction, Architecture, Military, Defense, Engineering, Healthcare, Education and others). ), and by region (North America, Europe, Asia Pacific, Latin America and the Middle East and Africa) – Trend, Analysis and Forecast to 2030″
Key highlights:
- In August 2022, Samsung launched an immersive technology experience called ‘In Tune With You’ at Heathrow’s T5, a retail technology agency that will allow passengers to relax, reconnect and recharge. Passengers can have fun and an experience in digital form on Galaxy Z’s immersive and versatile display.
- In May 2022, HCL Technologies (X) has launched a platform to drive global digital engagement for global consumer brands, including rich media management, multilingual content, real-time notifications and communication.
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Analyst’s View:
Innovation in Immersion Technologies is growing worldwide due to technological developments. The use of immersion tools is required in healthcare, in education which has become profitable. As a result, increasing demand for diving equipment will boost growth in the Diving Technology market.
Explore 60 tables* and 35 figures* of market data with 140 slides and an in-depth TOC. “Global Immersive Technologies Market by Type (Augmented Reality (AR), Virtual Reality (VR), Mixed Reality (MR) and Others), by Application (Construction, Architecture, Military, Defense, Engineering, Healthcare, Education and Others ) and By Region (North America, Europe, Asia Pacific, Latin America and the Middle East and Africa) – Trend, Analysis and Forecast to 2030″
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Key Market Insights from the Report:
The Global Immersion Technologies Market was valued at USD 81.82 billion in 2020 and is estimated to reach USD 1491.070 billion by 2030 and is expected to register a CAGR of 38.4%. The Global Immersion Technologies Market is segmented on the basis of Type, Application, and Region.
- Based on type, the global immersive technology market is segmented into augmented reality (AR), virtual reality (VR), mixed reality (MR), and others.
- On the basis of application, the Global Immersion Technologies Market is segmented into Construction, Architecture, Military, Defense, Engineering, Healthcare, Education and others.
- By region, the Global Immersion Technologies Market is segmented into North America, Europe, Asia Pacific, Latin America, Middle East and Africa.
Competitive Landscape and Strategies of the Global Immersion Technologies Market:
Prominent players operating in the Global Immersion Technologies Market include: Carl Zeiss AG, HCL Technologies Limited, Barco NV, Unity Software Inc., Magic Leap, VI-grade GmbH, Google, The Samsung Group, EON Reality Inc., Honeywell International Inc . ., Acer Inc., Blippar Ltd., Zeality Inc., AVEVA Group PLC, Sony Corporation, Varjo Technologies Oy, Lockheed Martin Corporation, Atheer Inc. and others.
The market provides detailed information on industry base, productivity, strengths, manufacturers and latest trends that will help companies scale up their business and promote financial growth. Furthermore, the report reveals dynamic factors including segments, sub-segments, regional markets, competition, major key players, and market forecasts. In addition, the market includes recent collaborations, mergers, acquisitions, and partnerships along with regulatory frameworks in different regions that influence the trajectory of the market. The latest technological advancements and innovations impacting the global market are covered in the report.
Scope of the report:
- Global Immersion Technologies Market, by Type
- General view
- Market Value and Forecast (USD Million) and Share Analysis (%), 2020-2030
- Annual growth analysis (%), 2020 – 2030
- Segment trends
- Augmented Reality (AR)
- General view
- Market Size and Forecast (USD Million) and Year-on-Year Growth (%), 2020-2030
- Virtual Reality (VR)
- General view
- Market Size and Forecast (USD Million) and Year-on-Year Growth (%), 2020-2030
- Mixed Reality (MR)
- General view
- Market Size and Forecast (USD Million) and Year-on-Year Growth (%), 2020-2030
- Others
- General view
- Market Size and Forecast (USD Million) and Year-on-Year Growth (%), 2020-2030
- General view
- Global Immersion Technologies Market, By Application, 2020-2030, (USD Million)
- General view
- Market Value and Forecast (USD Million) and Share Analysis (%), 2020-2030
- Annual growth analysis (%), 2020 – 2030
- Segment trends
- Building
- General view
- Market Size and Forecast (USD Million) and Year-on-Year Growth (%), 2020-2030
- architecture
- General view
- Market Size and Forecast (USD Million) and Year-on-Year Growth (%), 2020-2030
- the military
- General view
- Market Size and Forecast (USD Million) and Year-on-Year Growth (%), 2020-2030
- defense
- General view
- Market Size and Forecast (USD Million) and Year-on-Year Growth (%), 2020-2030
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- engineering
- General view
- Market Size and Forecast (USD Million) and Year-on-Year Growth (%), 2020-2030
- engineering
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- health
- General view
- Market Size and Forecast (USD Million) and Year-on-Year Growth (%), 2020-2030
- health
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- education
- General view
- Market Size and Forecast (USD Million) and Year-on-Year Growth (%), 2020-2030
- Others
- General view
- Market Size and Forecast (USD Million) and Year-on-Year Growth (%), 2020-2030
- education
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Some important points answered in this market report are given below:
- It outlines the overview of the product portfolio, including product development, planning and positioning
- It details key operational strategies with a focus on R&D strategies, corporate structure, localization strategies, production capabilities, and financial performance of various companies.
- Detailed analysis of market revenue during the forecast period.
- Analyzing various perspectives of the market with the help of Porter’s five forces analysis, PEST and SWOT Analysis.
- Analysis of the segments that will dominate the market.
- Analysis of the region that will witness the highest growth during the forecast period
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